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Demo Gallery

Shadow makes more sense when you can see the breadth of the engine at a glance. This page is a curated map of real examples and games in the repository: rendering, effects, simulation, physics, AI, audio, performance, and complete game loops.

Rendering & effects

POST FXRENDERING

Bloom Showcase

Glow and bloom rendering as a focused post-processing showcase.

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PARTICLESFX

Particle Showcase

A dedicated stress-and-style example for Shadow's particle systems.

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LIGHTING2D

Lighting

Dynamic 2D lighting and the renderer paths that support it.

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MESH2D

Mesh2D

Manual and engine-managed 2D meshes, vertex colors, alpha, and repeated textures.

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Simulation & engine systems

BOX2DREACTIVE

Physics Reactive

Box2D state driving visible game behavior rather than existing as an isolated subsystem.

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PROCEDURALGEOMETRY

Procedural 3D

Procedural geometry generation through Shadow's experimental 3D-facing paths.

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EMERGENTSIMULATION

Slime Mold

An emergent simulation that exercises dense updates and evolving spatial state.

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COMPUTESIMULATION

Compute Sim

A compute-oriented simulation example for high-volume state evolution.

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AINAVIGATION

Movement and navigation systems for agents operating through game space.

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AUDIOSPATIAL

Spatial Audio

Position-aware audio built on the same engine loop as rendering and gameplay.

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PERFSTRESS

Bunnymark

A familiar rendering stress test for quickly seeing how the engine behaves under load.

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AISTATES

AI States

State-driven agent behavior and transitions in a compact example.

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Complete game loops

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GAMEROGUELIKE

Roguelike

Turn-based movement, procedural dungeon structure, combat, pickups, and progression in one compact game.

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GAME2DGRID

Snake

The smallest useful demonstration of the grid framework, input, game state, score, and restart loop.

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CELLSSIMULATION

Game of Life

A compact cellular-automata example that makes grid updates and rendering immediately visible.

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GAMELOGIC

Minesweeper

Mouse interaction, flood-fill reveal, flags, state transitions, and UI in a complete puzzle loop.

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Everything else

The gallery is deliberately curated. Shadow has many more focused examples covering sprites, text, parenting, tweening, fixed timestep, tile maps, viewport transforms, skeletal animation, terrain, drawing backends, and other engine surfaces.

Open the complete examples index Browse all examples on GitHub